Digimon RPG
info page








Here you will find basic information on the Digimon RPG.

First off, here's why the game is still not done. Cyber Cat is really buisy with school problems recentally, but he trys. Cyber Cat notes "I promice to have it done before 2003."

Name: Digimon RPG
Genere: RPG (duh!)
Author: Yamato "Matt" Ishida (Cyber Cat)
Copyrights: None (but...)
Release date: NA (Latest test version eta-5 9-10-01)
Where to find: Here, duh! (cybercat.daemon.sh/Digi_zone/rpg.html or cybercat.250x.net/Digi_zone/rpg.html)

Please note: This game as of yet is un-finnished. I'm working on a new game (Digimon RPG ~2~).

Now you may ask, "Why should I even bother downloading this game? It's not done yet, the graphics suk the sound sux and I could just get the PSX Digimon RPG." Well, for one thing this game is FREE! That's a plus. This game follows the show's story line, the PSX game dosen't. Also, it is my belief that purtty graphics don't make a game. All the graphics in the world wont sell your game dosn't have "heart," you know a plot an enthralling story line. The kind of twists and turns that make it so you can't stop playing the game because you want to know what happens next. You remember that, don't you? The SNES, Final Fantacy III, The Legend of Zelda: a Link to the Past, the ATARI 1040 STe, Time Bandits? You remember plots, don't you? Back when ALL games looked like mine does, when ppl put more time into the story than the gfx? Yeah, back then. You remember now, right? Holding that rectangular controler with 4 buttons and directional keys, playing your NES, designing magic in FF1, saving Zelda from Gannon in The Legend of Zelda, jumping over Bowser and cutting down that bridge in those lovely 8 color games that took 5+ weeks to finish. I'm not upset if you don't remember, your used to Kewl 3-D graphics and games that take 2 hours to beat. Well Im changing all that. I'm going back to Basic. Nice looking 320x200 screen amazing 256 color display and blazing fast 33mhz computer processors. Games that hand the most advanced graphics of 1992 and more gameplay than all the N64 games rolled into one. Back when you PLAYED GAMES, not look at purtty pictures that you scroll around with your 10 button controll pad, back when RPGs were the real thing. That's why you should download it when it's done, but what about now? Well... I change things from time to time. Pretty soon the "Hard Storyline" wont exist. You see Kari from time to time, whom I get rid of in that place after a few updates. To become a Beta tester like the best of us, helping me de-bug the game so that all those peolple who want to wait untill the game is finished can play it with out evil little bugs like the digimon reverthing to level 0 or the digivolving not working. So you can have a nice sence of accompishment knowing you helped in the developement of a computer game, and most of all, to find and report those bugs, so the game will be finshed faster, to find things not in there that should so you can have the best little 256 color RPG ever coded, to help design the game and have your name on the ending credits for all the world to see. Imagine the ego trip you'ld have knowing english speaking people all over the world see your name in those credits and wonder how worse the game would be, or how longer it would have been untill it was finished, if you hadn't helped out. So go ahead, live in the world of purtty graphics, cr@ppy game play, and bugs left and right, and don't have your name on game credits, or break free of the standards and have a nice small game with sub-par graphics, increadible enthralling game play, and almost no bugs in all the 3+ weeks of game play, and see your name in the credits and know you helped change the way we look at games. That's why you should wait the 5 minutes to download, and 2 minutes to install. So you can see what games used to be like, so you can help find and fix bugs, so you can sit in front of that moniter and wonder how you ever survived in the word of 3-D games with no heart. That's why you should download this game, so you can have some good old-fashioned fun on that computer of yours. Arigato gozaimasu, mina. Arigato.

Screen shots of the game:


 

Whats new?

I did it! I updated the RPG! Victory Dance! Cha-Cha-Cha! I fixed that darn bug at the Bakemon chruch, you should be able to get all the way to Pixymon now! For the next update, I will fix and remaining bugs, and go back through the game and add more plot. What's new in this release, besides bug fixes, a whole noew music score containing mostly Digimon music. I have ultimately decided this project is too big for one man to handle. Now, I COULD finish this whole game myself, but it would take forever. (ie I MIGHT finish it before I get out of college. btw I'm a junior in High School and plan to attend college for 4+ years) So... what I nead are good graphics artists (who are comfortable with low res medium/low color), people who can get me shots from the show (I just don't know where the hell I put my digimon tapes), people who can use O.H.R.RPG.C.E and, indepth episode recaps (ie scripts). Very few people have helped me with this game. I've gotten e-mails from ONE person no help with the graphics, no help with the game in any way but a cupple of bug reports (and the map used for Toy Town, by my little brother). I spend 80% of the time on the game finding the bugs. If more people would do that for me the game would progress faster. The first 2 screen caps from the show I nead are as follows:

A:\>From the first episode, the digidestined falling into the digital world (with the waterish blue stuff)

B:\>INVALID DRIVE SPECIFICATION

The episode recaps I nead right now are:

A:\>DRIVE NOT RESPONDING (Abort/Retry/Fail)?

As for the gfx, just e-mail me. (spsheeley@hotmail.com)

Download the Digimon RPG version Eta-5...
 Here.